The 5 Best Agents for the Haven Map

Top 5 best agents for the Haven map, with its three-site design, offering a dynamic and challenging battlefield.

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Haven

Haven is one of the more unique maps in Valorant, as it features a three-site design (A, B, and C). Unlike other maps that typically have two sites, Haven’s three-site structure forces teams to adapt to new strategies. With more sites to defend or attack, teams must excel in controlling the Haven map. Haven offers a variety of open spaces, tight corners, and verticals, making agent selection crucial for success, along with excellent communication. In this guide, we’ll look at the top 5 agents best suited for the Haven map, considering their abilities, synergy with teammates, and impact on the outcome of the game.

Importance of Agent Selection

Choosing the right agents is essential because each agent’s abilities can complement the map design. The correct combination of agents can control the map or space more effectively, gather information, execute quick rotations, and outplay opponents. Conversely, you may struggle to adapt to the map’s demands, leading to frequent site losses and missed opportunities. When determining the top agents for Haven, we considered the following criteria: Utility, Adaptability, and Impact.

Agent 1: Sova

Role: Initiator Sova is excellent at gathering enemy information, making him an invaluable agent on the Haven map. His abilities allow him to locate enemies and help his team execute strategies with precision.

His ultimate ability “Hunter’s Fury” is a powerful tool in post-plant scenarios, especially on Haven’s B site. Using its wall-penetrating capability, it can disrupt spike defusal attempts.

Strategies and Positioning

A Site Defense: Position yourself moderately close to the site entrance and use the “Recon Bolt” to reveal enemies early. Use the “Owl Drone” for a brief scout and ensure that enemies are lurking.

B Site Support: When defending B, use the “Shock Bolt” to damage enemies attempting a quick entry. After planting the spike, use “Hunter’s Fury” to deny defusal attempts from safe positions.

C Site Attack: On the attacking side, use the “Owl Drone” to clear Garage and C, ensuring your team can safely enter the site. Follow up with “Recon Bolt” to gather additional information.

Synergy with Other Agents

Sova synergizes well with duelists like Jett or Reyna, who rely on the information Sova provides to make aggressive plays. Controllers like Omen or Brimstone also benefit from Sova’s ability to initiate site entry, allowing them to deploy smokes more effectively.

Agent 2: Killjoy

Role: Sentinel Killjoy excels at map control with her defensive setups. Her ability to lock down areas with her devices makes her a strong pick for the Haven map, where managing three sites can be overwhelming. Her ultimate ability “Lockdown” is powerful on Haven, where it forces enemies out of a site. Placing the “Lockdown” device in areas like B site or C site during a retake or post-plant can clear the site of defenders or force attackers to reposition.

Key Positions and Setups

A Site Defense: Place your “Turret” in Heaven to cover both Long and Short simultaneously. Use “Nanoswarm” grenades on default planting spots to disrupt attackers.

B Site Defense: Deploy the “Alarmbot” near B Main and the Turret on-site. Use “Nanoswarm” grenades to deter attacks from Mid.

C Site Defense: Place the “Alarmbot” near Garage or Long C to provide early warning of an attack. Use your “Turret” to hold off enemies from Long C while you focus on Garage.

Synergy with Other Agents

Killjoy works well with agents like Omen or Astra, who can use their smokes to hide her utility, making it harder for enemies to destroy them. She also pairs well with Cypher, who can add to her information gathering and defense.

Agent 3: Jett

Role: Duelist Jett is a highly mobile duelist known for her speed and precision. Her abilities allow her to take aggressive engagements, quickly reposition, and create chaos within the enemy team. Jett’s ultimate ability “Blade Storm” is useful on Haven, where open spaces are her strong points. With “Blade Storm,” Jett can eliminate enemies from unexpected angles.

Best Practices and Strategies

A Site Aggression: Use “Tailwind” to quickly take control of A Long or A Short at the start of the round. Combine it with “Cloudburst” to cut off vision as you advance.

Mid Control: On attack, use “Updraft” and “Tailwind” to surprise enemies in Mid or Garage. On defense, use “Cloudburst” to cut off vision and quickly reposition.

C Site Entry: On attack, combine “Cloudburst” with “Tailwind” to dash into C site, catching defenders off guard and securing an early elimination.

Synergy with Other Agents

Jett excels when paired with agents like Sova or Skye, who provide information that Jett can capitalize on. Controllers like Brimstone or Omen can also enhance Jett’s playstyle by providing smoke that allows her to take more aggressive positions.

Agent 4: Omen

Role: Controller Omen is a controller who excels at map manipulation and deception. His abilities allow him to block vision, teleport to unexpected locations, and disrupt enemy plans. “Paranoia” is an excellent tool for initiating attacks or defending against them, as it blinds and disorients enemies, making them easy targets. Omen’s “Shrouded Step” and “Dark Cover” allow him to quickly reposition, surprise enemies, and gather information from unexpected angles.

Best Smoke and Teleport Locations

A Site Defense: Place “Dark Cover” on A Long and A Short to cut off enemy vision and slow their advance. Use “Paranoia” to blind enemies as they enter the site.

B Site Control: Use “Dark Cover” to block Mid or Garage, depending on enemy positioning. Combine it with “Paranoia” to disrupt a fast push.

C Site Attack: Use “Dark Cover” to block C Long and Garage, allowing your team to safely enter the site. Use “Shrouded Step” to teleport to unexpected positions, such as behind enemy lines or elevated spots.

Synergy with Other Agents

Omen works well with duelists like Jett or Reyna, helping them by cutting off enemy vision. His ability to place smokes at long distances complements agents like Killjoy or Sova, who can use the cover to set up their utility.

Agent 5: Breach

Role: Initiator Breach is an initiator known for his ability to clear areas and create opportunities for his team. Breach focuses on disorienting and displacing enemies, making him a valuable agent for Haven, where controlling space is crucial. His ultimate ability “Rolling Thunder” can clear a complex site or disrupt a retake, making it easier for your team to secure a round.

Effective Utility Use on Haven

A Site Attack: Use “Flashpoint” through the wall on A Short to blind enemies holding tight angles. Follow up with “Fault Line” to stun remaining defenders, making it easier for your team to push in.

B Site Control: Use “Aftershock” to clear common hold points on B site, such as behind the boxes or the B Window. Follow up with “Rolling Thunder” to disrupt a retake.

C Site Defense: Use “Fault Line” on C Long to stun attackers pressing the site. Follow up with “Flashpoint” to blind them and make it easier for your team to hold the site.

Synergy with Other Agents

Breach pairs well with agents like Jett or Raze, who can take advantage of the chaos he creates with his utility. Controllers like Brimstone or Viper can also benefit from Breach’s control, using their smokes to further disorient and divide the enemy team.